Venture Beat: 10 predictions and opportunities for virtual and augmented reality in 2017

Virtual Reality has been around for a long time before it finally became mainstream. In 2016 consumer applications for Virtual and Augmented Reality started to become popular. According to Venture Beat you can call 2016 the year zero for Virtual Reality. They look forward to 2017 with 6 predictions and 4 wishes

  1. Apple will create an AR-machine with the launch of the new IPhone
  2. Snap will expand the features on their Spectacles product
  3. HTC comes with a standalone VR headset
  4. Facebook will focus stronger on VR, with Oculus taking a step back
  5. Wireless VR headsets will become almost as good as the ones connected by a wire
  6. WebVR will come to smartphones and making VR experiences more approachable
  1. VR is mostly about consumption (Entertainment and Games) and more room for creation would be nice
  2. More natural social interactions
  3. Bridging the gap between users in the VR world and users outside
  4. Monetization of experiences in the VR worlds

10 predictions and opportunities for virtual and augmented reality in 2017

2016 was “Year Zero” for the current wave of consumerization of virtual reality and augmented reality, devices are finally shipping, consumers are buying, and applications are earning. Consider what “Year Zero” was for the PC or the mobile waves of technology adoption, and look at where we are today.

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